Getting Started
Installing the plugin
The plugin is installed from the Epic Games Launcher.
Locate the plugin
- Add the plugin to your library on Fab.
- In the Epic Games Launcher, open Unreal Engine → Library → Fab Library and search for Common Loading Screen.

Select Engine Version
- Click Install to Engine and select the engine version to install it to.

Verify plugin installation
- Verify that the plugin was installed.

Move the Plugin (Optional)
This step is optional, but we recommend moving installed plugins to your project's Plugins folder.
Locate the plugin install location
- Locate the plugin. A common install location is:
C:\Program Files\Epic Games\UE_5.x\Engine\Plugins\Marketplace

New location
- Move the
CommonLoadingScreenfolder to your project'sPluginsfolder. Create thePluginsfolder if it doesn't exist.

Using the plugin from C++
If you call the plugin from C++, add the CommonLoadingScreen module to your module's .Build.cs:
PrivateDependencyModuleNames.AddRange(new string[] { "CommonLoadingScreen" });