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Getting Started

Installing the plugin

The plugin is installed from the Epic Games Launcher.

Locate the plugin​

  • Add the plugin to your library on Fab.
  • In the Epic Games Launcher, open Unreal Engine → Library → Fab Library and search for Common Loading Screen.

Locate the plugin

Select Engine Version​

  • Click Install to Engine and select the engine version to install it to.

Select engine version

Verify plugin installation​

  • Verify that the plugin was installed.

Plugin installed Plugin enabled

Move the Plugin (Optional)​

This step is optional, but we recommend moving installed plugins to your project's Plugins folder.

Locate the plugin install location​

  • Locate the plugin. A common install location is:
C:\Program Files\Epic Games\UE_5.x\Engine\Plugins\Marketplace

Plugin install location

New location​

  • Move the CommonLoadingScreen folder to your project's Plugins folder. Create the Plugins folder if it doesn't exist.

Project Plugins folder

Using the plugin from C++​

If you call the plugin from C++, add the CommonLoadingScreen module to your module's .Build.cs:

PrivateDependencyModuleNames.AddRange(new string[] { "CommonLoadingScreen" });

Next step​

Configure the plugin.