Splash Screen
The splash screen is shown on game startup, before the engine and your loading screen widget are ready. It is drawn with Slate, so it cannot use a UMG widget.
The splash screen is only shown in a packaged or standalone game. It is never shown in the editor or on a dedicated server.
Splash Screen Type
Choose the type with Splash Screen Type in Project Settings.
| Type | What is shown | Settings |
|---|---|---|
BLACK | A black screen | None |
LOADING | A text on a black screen | Loading Text and Loading Font |
IMAGE | An image | Image, Stretch and Stretch Direction |
With IMAGE, the plugin uses its default image if Image is not set or is not a Texture 2D.
Logo, tip and version
These are drawn on top of the BLACK, LOADING and IMAGE types. They are not shown with VIDEO.
| Setting | Default | Description |
|---|---|---|
| Splash Screen Logo | None | A Texture 2D shown at the top of the screen. |
| Splash Screen Logo Size | 256 x 256 | The size of the logo. |
| Show Tip On Splash Screen | Off | Shows one random tip from Tips at the bottom center. |
| Show Version On Splash Screen | Off | Shows Project Version from the project settings in the bottom right corner. |
| Show Shader Progress On Splash Screen | Off | Shows how many shaders are left to precompile in the bottom left corner. Nothing is shown when none are left. |
| Splash Screen Shader Progress Text | Compiling shaders: {0} | The text for the shader progress. {0} is replaced with the number of shaders left. |
How long it is shown
The splash screen stays up until the engine has finished loading, and then for Splash Additional Hold Time more.
After the splash screen, the normal loading screen takes over while the first map loads.
Turning it off
Turn on Disable Splash Screen in Project Settings.